Under the Ward
Ward Seven · Horror
Work the night shift on a hospital ward where the patients keep moving
Indie games, curated by players
Bite-size roguelikes, tiny cozy sims and horror games you can finish before your tea goes cold. Hand-picked by players with jobs, kids and only so many evenings.
Featured
Hand-picked by the editors this month.
Ward Seven · Horror
Work the night shift on a hospital ward where the patients keep moving
Brinewick Games · Roguelikes
Dive a flooded lighthouse where every breath of air is also your currency
Insomnia Hall · Narrative
Walk a city borough at 3 a.m. and talk to everyone still awake
Spin Cycle Studio · Cozy
Run a 24-hour laundromat, fold clothes and listen to night-owl stories
Glasshouse Two · Puzzle
Bend light through hand-blown glass to fire a glassmaker's old kiln
Tamsin & Hollow · Platformers
Ride the wind across a mountain range on a kite made of old letters
Categories
Just added
50 games in 7 categories, newest first.
Ward Seven · Horror
Work the night shift on a hospital ward where the patients keep moving
You are a nurse on a night shift in an old hospital wing that was supposed to close years ago. You do your rounds, check charts and dispense medicine, but patients appear…
Brinewick Games · Roguelikes
Dive a flooded lighthouse where every breath of air is also your currency
Insomnia Hall · Narrative
Walk a city borough at 3 a.m. and talk to everyone still awake
You cannot sleep, so you go for a walk. The borough is quiet, but not empty: a night baker, a security guard, a woman feeding foxes, two teenagers on a bench. You talk,…
Spin Cycle Studio · Cozy
Run a 24-hour laundromat, fold clothes and listen to night-owl stories
Glasshouse Two · Puzzle
Bend light through hand-blown glass to fire a glassmaker's old kiln
Hearthshrine · Strategy
A card-driven god game where villagers decide whether you exist
You are a minor god of a small valley, and your power depends on how many villagers believe in you. Each turn you draw miracle cards: a good harvest, a sudden storm, a…
Tamsin & Hollow · Platformers
Ride the wind across a mountain range on a kite made of old letters
You play a small pilgrim carrying a kite stitched from letters written by people in your village. Hold a button to catch the wind, lean to steer and let go to drop onto…
Foghorn Friends · Horror
Keep the light burning till dawn with friends, while the fog closes in
Shoal Line Games · Strategy
Turn-based tactics on an archipelago where the tide redraws the map
Steam Lantern Co. · Cozy
Build and run a mountain hot spring for tired forest animals
Kasumi & Reed · Roguelikes
A bullet hell where ringing a temple bell rewinds the last three seconds
You carry a small bronze bell into a shrine full of spirits that fill the screen with patterns of paper lanterns. Ring the bell and time rewinds three seconds, but each…
Valve & Velvet · Narrative
Repair your grandmother's radio and tune into the stations she loved
FAQ
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A rotating panel of 23 volunteer curators plays every submission for at least two hours. A game is listed when two curators independently recommend it. One of them then writes the entry, including the caveat, and a second curator checks the play time and platform details.
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Each game page links to the studio's store page, and most studios include a press kit there. Writers and streamers can also email us for a studio contact; we pass the message on rather than sharing addresses.
Curators re-check prices, platforms and early-access status every quarter, and studios can email a correction at any time. When a game leaves early access or gets a major update, we revise the write-up and note the date.
Yes, after six months or after a significant update, whichever comes first. Every rejection comes with a short note from the curators, so you know whether it was the build, the scope or simply a crowded month.
One email a week with five picks from the directory: a long one, a short one, a free one, something odd and whatever the curators argued about most.
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