Strategy

Tactics, card games and tiny empires. Turn-based thinking in sessions that fit an evening.

  • Small Gods of the Valley

    Hearthshrine · Strategy

    Early access

    A card-driven god game where villagers decide whether you exist

    You are a minor god of a small valley, and your power depends on how many villagers believe in you. Each turn you draw miracle cards: a good harvest, a sudden storm, a…

    $9.993.9
    • Card game
    • God game
  • Tidecaller Senate

    Shoal Line Games · Strategy

    Paid

    Turn-based tactics on an archipelago where the tide redraws the map

    $19.994.7
    • Tactics
    • Turn-based
  • Beekeeper's Council

    Waggle Dance · Strategy

    Paid

    Steer a hive through a year of flowers, wasps and hard decisions

    You are not the queen. You are the council of worker bees that actually runs the hive. Each season you assign workers to forage, build comb, nurse larvae or guard the…

    $12.994.1
    • Colony sim
    • Bees
  • Spur Line

    Sleeper Tie · Strategy

    Paid

    Lay track across a frontier valley before the money runs out

    $15.994.3
    • Trains
    • Logistics
  • Hold the Pass at Varn

    Ridgeline Nine · Strategy

    Paid

    Nine soldiers, one mountain pass and forty nights of winter

    $11.994.3
    • Tactics
    • Permadeath
  • Ironclad Picnic

    Origami Fleet · Strategy

    Demo out

    Naval warfare with paper boats, fought across a garden pond

    Ironclad Picnic is a turn-based naval game played with folded paper boats on a garden pond. Each boat has a shape that decides how it moves and what it can carry: a crane…

    $8.994.0
    • Naval
    • Hot-seat
  • Orchard Feud

    Plum Table Games · Strategy

    Paid

    A two-player card game about rival orchards and very petty neighbors

    Two families, one valley, endless squabbles. Each turn you plant fruit cards, play weather and sabotage cards on your rival, or trade at the market for points. The rules…

    $6.994.2
    • Card game
    • Two-player

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